More modernizations
This commit is contained in:
42
README.md
42
README.md
@@ -1,13 +1,16 @@
|
|||||||
# soundobjects Blender Add-On
|
# soundobjects Blender Add-On
|
||||||
|
|
||||||
**NOTE**: _Avid made some changes to ADM file import in Pro Tools and it no longer accepts ADMs made by
|
**NOTE**: _Avid made some changes to ADM file import in Pro Tools and it no
|
||||||
this plugin. It may still work with other DAWs._
|
longer accepts ADMs made by this plugin. It may still work with other DAWs._
|
||||||
|
|
||||||
This add-on adds three operators for working with immersive 3D audio in [Blender][blender], specifically it allows you to create ADM Broadcast
|
This add-on adds three operators for working with immersive 3D audio in
|
||||||
WAVE files for use with [Dolby Atmos][atmos] or other object-based sound mixing workflows.
|
[Blender][blender], specifically it allows you to create ADM Broadcast WAVE
|
||||||
|
files for use with [Dolby Atmos][atmos] or other object-based sound mixing
|
||||||
|
workflows.
|
||||||
|
|
||||||
[Here](https://vimeo.com/464569386) you can see a short demo of how to add sounds to an animated Blender scene and import the resulting file
|
[Here](https://vimeo.com/464569386) you can see a short demo of how to add
|
||||||
into Pro Tools and then play them into a Dolby DAPS Renderer.
|
sounds to an animated Blender scene and import the resulting file into Pro
|
||||||
|
Tools and then play them into a Dolby DAPS Renderer.
|
||||||
|
|
||||||
[blender]: https://www.blender.org
|
[blender]: https://www.blender.org
|
||||||
[atmos]: https://www.dolby.com/technologies/dolby-atmos/
|
[atmos]: https://www.dolby.com/technologies/dolby-atmos/
|
||||||
@@ -16,25 +19,32 @@ into Pro Tools and then play them into a Dolby DAPS Renderer.
|
|||||||
|
|
||||||
### `import_test.wav_file_batch`
|
### `import_test.wav_file_batch`
|
||||||
|
|
||||||
**Import WAV Files:** This operator allows you to add multiple audio files to a .blend file so they'll be available to
|
**Import WAV Files:** This operator allows you to add multiple audio files to a
|
||||||
the *Add Sounds to Meshes* operator.
|
.blend file so they'll be available to the *Add Sounds to Meshes* operator.
|
||||||
|
|
||||||
### `object.add_speakers_to_obj`
|
### `object.add_speakers_to_obj`
|
||||||
|
|
||||||
**Add Sounds to Meshes:** This operator takes all the selected objects in the current scene and attaches a new speaker
|
**Add Sounds to Meshes:** This operator takes all the selected objects in the
|
||||||
locked to that object's location throughout the animation. You provide the prefix for the name of a set of sound files
|
current scene and attaches a new speaker locked to that object's location
|
||||||
added with the _Import WAV Files_ operator, and these are added to each selected object randomly. The sounds can be
|
throughout the animation. You provide the prefix for the name of a set of sound
|
||||||
timed to either begin playing at the beginning of the sequence, at a random time, or when the respective object is
|
files
|
||||||
|
added with the _Import WAV Files_ operator, and these are added to each
|
||||||
|
selected object randomly. The sounds can be timed to either begin playing at
|
||||||
|
the beginning of the sequence, at a random time, or when the respective object
|
||||||
|
is
|
||||||
closest to the scene's camera.
|
closest to the scene's camera.
|
||||||
|
|
||||||
### `export.adm_wave_file`
|
### `export.adm_wave_file`
|
||||||
|
|
||||||
**Export ADM Wave File:** This operator exports all of the speakers in a scene as an ADM Broadcast-WAV file compartible
|
**Export ADM Wave File:** This operator exports all of the speakers in a scene
|
||||||
with a Dolby Atmos rendering workflow. This produces a multichannel WAV file with embedded ADM metadata the passes
|
as an ADM Broadcast-WAV file compartible with a Dolby Atmos rendering workflow.
|
||||||
panning information to the client. (Has been tested and works with Avid Pro Tools 2020).
|
This produces a multichannel WAV file with embedded ADM metadata the passes
|
||||||
|
panning information to the client. (Has been tested and works with Avid Pro
|
||||||
|
Tools 2020).
|
||||||
|
|
||||||
|
|
||||||
## Requirements
|
## Requirements
|
||||||
|
|
||||||
This add-on requires that the [EBU Audio Renderer](https://github.com/ebu/ebu_adm_renderer) (`ear` v2.0) Python package
|
This add-on requires that the [EBU Audio
|
||||||
|
Renderer](https://github.com/ebu/ebu_adm_renderer) (`ear` v2.0) Python package
|
||||||
be installed to Blender's Python.
|
be installed to Blender's Python.
|
||||||
|
|||||||
Reference in New Issue
Block a user