More modernizations

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2025-11-05 20:31:07 -08:00
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# soundobjects Blender Add-On # soundobjects Blender Add-On
**NOTE**: _Avid made some changes to ADM file import in Pro Tools and it no longer accepts ADMs made by **NOTE**: _Avid made some changes to ADM file import in Pro Tools and it no
this plugin. It may still work with other DAWs._ longer accepts ADMs made by this plugin. It may still work with other DAWs._
This add-on adds three operators for working with immersive 3D audio in [Blender][blender], specifically it allows you to create ADM Broadcast This add-on adds three operators for working with immersive 3D audio in
WAVE files for use with [Dolby Atmos][atmos] or other object-based sound mixing workflows. [Blender][blender], specifically it allows you to create ADM Broadcast WAVE
files for use with [Dolby Atmos][atmos] or other object-based sound mixing
workflows.
[Here](https://vimeo.com/464569386) you can see a short demo of how to add sounds to an animated Blender scene and import the resulting file [Here](https://vimeo.com/464569386) you can see a short demo of how to add
into Pro Tools and then play them into a Dolby DAPS Renderer. sounds to an animated Blender scene and import the resulting file into Pro
Tools and then play them into a Dolby DAPS Renderer.
[blender]: https://www.blender.org [blender]: https://www.blender.org
[atmos]: https://www.dolby.com/technologies/dolby-atmos/ [atmos]: https://www.dolby.com/technologies/dolby-atmos/
@@ -16,25 +19,32 @@ into Pro Tools and then play them into a Dolby DAPS Renderer.
### `import_test.wav_file_batch` ### `import_test.wav_file_batch`
**Import WAV Files:** This operator allows you to add multiple audio files to a .blend file so they'll be available to **Import WAV Files:** This operator allows you to add multiple audio files to a
the *Add Sounds to Meshes* operator. .blend file so they'll be available to the *Add Sounds to Meshes* operator.
### `object.add_speakers_to_obj` ### `object.add_speakers_to_obj`
**Add Sounds to Meshes:** This operator takes all the selected objects in the current scene and attaches a new speaker **Add Sounds to Meshes:** This operator takes all the selected objects in the
locked to that object's location throughout the animation. You provide the prefix for the name of a set of sound files current scene and attaches a new speaker locked to that object's location
added with the _Import WAV Files_ operator, and these are added to each selected object randomly. The sounds can be throughout the animation. You provide the prefix for the name of a set of sound
timed to either begin playing at the beginning of the sequence, at a random time, or when the respective object is files
added with the _Import WAV Files_ operator, and these are added to each
selected object randomly. The sounds can be timed to either begin playing at
the beginning of the sequence, at a random time, or when the respective object
is
closest to the scene's camera. closest to the scene's camera.
### `export.adm_wave_file` ### `export.adm_wave_file`
**Export ADM Wave File:** This operator exports all of the speakers in a scene as an ADM Broadcast-WAV file compartible **Export ADM Wave File:** This operator exports all of the speakers in a scene
with a Dolby Atmos rendering workflow. This produces a multichannel WAV file with embedded ADM metadata the passes as an ADM Broadcast-WAV file compartible with a Dolby Atmos rendering workflow.
panning information to the client. (Has been tested and works with Avid Pro Tools 2020). This produces a multichannel WAV file with embedded ADM metadata the passes
panning information to the client. (Has been tested and works with Avid Pro
Tools 2020).
## Requirements ## Requirements
This add-on requires that the [EBU Audio Renderer](https://github.com/ebu/ebu_adm_renderer) (`ear` v2.0) Python package This add-on requires that the [EBU Audio
Renderer](https://github.com/ebu/ebu_adm_renderer) (`ear` v2.0) Python package
be installed to Blender's Python. be installed to Blender's Python.