More modernizations
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README.md
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README.md
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# soundobjects Blender Add-On
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**NOTE**: _Avid made some changes to ADM file import in Pro Tools and it no longer accepts ADMs made by
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this plugin. It may still work with other DAWs._
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**NOTE**: _Avid made some changes to ADM file import in Pro Tools and it no
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longer accepts ADMs made by this plugin. It may still work with other DAWs._
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This add-on adds three operators for working with immersive 3D audio in [Blender][blender], specifically it allows you to create ADM Broadcast
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WAVE files for use with [Dolby Atmos][atmos] or other object-based sound mixing workflows.
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This add-on adds three operators for working with immersive 3D audio in
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[Blender][blender], specifically it allows you to create ADM Broadcast WAVE
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files for use with [Dolby Atmos][atmos] or other object-based sound mixing
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workflows.
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[Here](https://vimeo.com/464569386) you can see a short demo of how to add sounds to an animated Blender scene and import the resulting file
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into Pro Tools and then play them into a Dolby DAPS Renderer.
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[Here](https://vimeo.com/464569386) you can see a short demo of how to add
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sounds to an animated Blender scene and import the resulting file into Pro
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Tools and then play them into a Dolby DAPS Renderer.
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[blender]: https://www.blender.org
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[atmos]: https://www.dolby.com/technologies/dolby-atmos/
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@@ -16,25 +19,32 @@ into Pro Tools and then play them into a Dolby DAPS Renderer.
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### `import_test.wav_file_batch`
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**Import WAV Files:** This operator allows you to add multiple audio files to a .blend file so they'll be available to
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the *Add Sounds to Meshes* operator.
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**Import WAV Files:** This operator allows you to add multiple audio files to a
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.blend file so they'll be available to the *Add Sounds to Meshes* operator.
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### `object.add_speakers_to_obj`
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**Add Sounds to Meshes:** This operator takes all the selected objects in the current scene and attaches a new speaker
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locked to that object's location throughout the animation. You provide the prefix for the name of a set of sound files
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added with the _Import WAV Files_ operator, and these are added to each selected object randomly. The sounds can be
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timed to either begin playing at the beginning of the sequence, at a random time, or when the respective object is
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**Add Sounds to Meshes:** This operator takes all the selected objects in the
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current scene and attaches a new speaker locked to that object's location
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throughout the animation. You provide the prefix for the name of a set of sound
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files
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added with the _Import WAV Files_ operator, and these are added to each
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selected object randomly. The sounds can be timed to either begin playing at
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the beginning of the sequence, at a random time, or when the respective object
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is
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closest to the scene's camera.
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### `export.adm_wave_file`
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**Export ADM Wave File:** This operator exports all of the speakers in a scene as an ADM Broadcast-WAV file compartible
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with a Dolby Atmos rendering workflow. This produces a multichannel WAV file with embedded ADM metadata the passes
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panning information to the client. (Has been tested and works with Avid Pro Tools 2020).
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**Export ADM Wave File:** This operator exports all of the speakers in a scene
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as an ADM Broadcast-WAV file compartible with a Dolby Atmos rendering workflow.
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This produces a multichannel WAV file with embedded ADM metadata the passes
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panning information to the client. (Has been tested and works with Avid Pro
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Tools 2020).
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## Requirements
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This add-on requires that the [EBU Audio Renderer](https://github.com/ebu/ebu_adm_renderer) (`ear` v2.0) Python package
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This add-on requires that the [EBU Audio
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Renderer](https://github.com/ebu/ebu_adm_renderer) (`ear` v2.0) Python package
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be installed to Blender's Python.
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