More modernizations

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2025-11-05 20:31:07 -08:00
parent e3f4505d12
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# soundobjects Blender Add-On
**NOTE**: _Avid made some changes to ADM file import in Pro Tools and it no longer accepts ADMs made by
this plugin. It may still work with other DAWs._
**NOTE**: _Avid made some changes to ADM file import in Pro Tools and it no
longer accepts ADMs made by this plugin. It may still work with other DAWs._
This add-on adds three operators for working with immersive 3D audio in [Blender][blender], specifically it allows you to create ADM Broadcast
WAVE files for use with [Dolby Atmos][atmos] or other object-based sound mixing workflows.
This add-on adds three operators for working with immersive 3D audio in
[Blender][blender], specifically it allows you to create ADM Broadcast WAVE
files for use with [Dolby Atmos][atmos] or other object-based sound mixing
workflows.
[Here](https://vimeo.com/464569386) you can see a short demo of how to add sounds to an animated Blender scene and import the resulting file
into Pro Tools and then play them into a Dolby DAPS Renderer.
[Here](https://vimeo.com/464569386) you can see a short demo of how to add
sounds to an animated Blender scene and import the resulting file into Pro
Tools and then play them into a Dolby DAPS Renderer.
[blender]: https://www.blender.org
[atmos]: https://www.dolby.com/technologies/dolby-atmos/
@@ -16,25 +19,32 @@ into Pro Tools and then play them into a Dolby DAPS Renderer.
### `import_test.wav_file_batch`
**Import WAV Files:** This operator allows you to add multiple audio files to a .blend file so they'll be available to
the *Add Sounds to Meshes* operator.
**Import WAV Files:** This operator allows you to add multiple audio files to a
.blend file so they'll be available to the *Add Sounds to Meshes* operator.
### `object.add_speakers_to_obj`
**Add Sounds to Meshes:** This operator takes all the selected objects in the current scene and attaches a new speaker
locked to that object's location throughout the animation. You provide the prefix for the name of a set of sound files
added with the _Import WAV Files_ operator, and these are added to each selected object randomly. The sounds can be
timed to either begin playing at the beginning of the sequence, at a random time, or when the respective object is
**Add Sounds to Meshes:** This operator takes all the selected objects in the
current scene and attaches a new speaker locked to that object's location
throughout the animation. You provide the prefix for the name of a set of sound
files
added with the _Import WAV Files_ operator, and these are added to each
selected object randomly. The sounds can be timed to either begin playing at
the beginning of the sequence, at a random time, or when the respective object
is
closest to the scene's camera.
### `export.adm_wave_file`
**Export ADM Wave File:** This operator exports all of the speakers in a scene as an ADM Broadcast-WAV file compartible
with a Dolby Atmos rendering workflow. This produces a multichannel WAV file with embedded ADM metadata the passes
panning information to the client. (Has been tested and works with Avid Pro Tools 2020).
**Export ADM Wave File:** This operator exports all of the speakers in a scene
as an ADM Broadcast-WAV file compartible with a Dolby Atmos rendering workflow.
This produces a multichannel WAV file with embedded ADM metadata the passes
panning information to the client. (Has been tested and works with Avid Pro
Tools 2020).
## Requirements
This add-on requires that the [EBU Audio Renderer](https://github.com/ebu/ebu_adm_renderer) (`ear` v2.0) Python package
This add-on requires that the [EBU Audio
Renderer](https://github.com/ebu/ebu_adm_renderer) (`ear` v2.0) Python package
be installed to Blender's Python.