More refactoring
This commit is contained in:
0
sound_objects/intern/__init__.py
Normal file
0
sound_objects/intern/__init__.py
Normal file
@@ -52,17 +52,13 @@ def adm_object_rendering_context(scene: bpy.types.Scene):
|
|||||||
|
|
||||||
def group_speakers(speakers, scene) -> List[List[bpy.types.Object]]:
|
def group_speakers(speakers, scene) -> List[List[bpy.types.Object]]:
|
||||||
def list_can_accept_speaker(speaker_list, speaker_to_test):
|
def list_can_accept_speaker(speaker_list, speaker_to_test):
|
||||||
"""
|
|
||||||
returns True if speaker_list contains no speakers active in
|
|
||||||
the range speaker_to_test is active in
|
|
||||||
"""
|
|
||||||
test_range = speaker_active_time_range(speaker_to_test)
|
test_range = speaker_active_time_range(speaker_to_test)
|
||||||
for spk in speaker_list:
|
def filter_f(spk):
|
||||||
spk_range = speaker_active_time_range(spk)
|
spk_range = speaker_active_time_range(spk)
|
||||||
if spk_range.overlaps(test_range):
|
return test_range.overlaps(spk_range)
|
||||||
return False
|
|
||||||
|
|
||||||
return True
|
result = next((x for x in speaker_list if filter_f(x) is True), None)
|
||||||
|
return result is None
|
||||||
|
|
||||||
by_priority = speakers_by_min_distance(scene, speakers)
|
by_priority = speakers_by_min_distance(scene, speakers)
|
||||||
|
|
||||||
@@ -89,6 +85,7 @@ def adm_for_object(scene, sound_object: ObjectMix, room_size, adm_builder, objec
|
|||||||
frame_end = scene.frame_end
|
frame_end = scene.frame_end
|
||||||
|
|
||||||
block_formats = sound_object.adm_block_formats(room_size=room_size)
|
block_formats = sound_object.adm_block_formats(room_size=room_size)
|
||||||
|
|
||||||
created = adm_builder.create_item_objects(track_index=object_index,
|
created = adm_builder.create_item_objects(track_index=object_index,
|
||||||
name=sound_object.object_name,
|
name=sound_object.object_name,
|
||||||
block_formats=block_formats)
|
block_formats=block_formats)
|
||||||
@@ -99,7 +96,7 @@ def adm_for_object(scene, sound_object: ObjectMix, room_size, adm_builder, objec
|
|||||||
created.track_uid.bitDepth = sound_object.bits_per_sample
|
created.track_uid.bitDepth = sound_object.bits_per_sample
|
||||||
|
|
||||||
|
|
||||||
def adm_for_scene(scene, sound_objects: List['ObjectMix'], room_size):
|
def adm_for_scene(scene, sound_objects: List[ObjectMix], room_size):
|
||||||
adm_builder = ADMBuilder()
|
adm_builder = ADMBuilder()
|
||||||
|
|
||||||
frame_start = scene.frame_start
|
frame_start = scene.frame_start
|
||||||
@@ -225,6 +222,7 @@ def generate_adm(context: bpy.types.Context, filepath: str, room_size: float, ma
|
|||||||
mux_adm_from_object_mix_pool(scene, mix_pool=pool,
|
mux_adm_from_object_mix_pool(scene, mix_pool=pool,
|
||||||
output_filename=filepath,
|
output_filename=filepath,
|
||||||
room_size=room_size)
|
room_size=room_size)
|
||||||
|
print("Finished muxing ADM")
|
||||||
|
|
||||||
print("generate_adm exiting")
|
print("generate_adm exiting")
|
||||||
return {'FINISHED'}
|
return {'FINISHED'}
|
||||||
|
|||||||
Reference in New Issue
Block a user