diff --git a/README.md b/README.md index 50024fc..517bb83 100644 --- a/README.md +++ b/README.md @@ -3,12 +3,14 @@ This add-on adds three operators for working with immersive 3D audio, specifically it allows you to create ADM Boradcast WAVE files for use with Dolby ATMOS or other object-based sound mixing workflows. -## `import_test.wav_file_batch` +## Operators + +### `import_test.wav_file_batch` **Import WAV Files:** This operator allows you to add multiple audio files to a .blend file so they'll be available to the *Add Sounds to Meshes* operator. -## `object.add_speakers_to_obj` +### `object.add_speakers_to_obj` **Add Sounds to Meshes:** This operator takes all the selected objects in the current scene and attaches a new speaker locked to that object's location throughout the animation. You provide the prefix for the name of a set of sound files @@ -16,10 +18,13 @@ added with the _Import WAV Files_ operator, and these are added to each selected timed to either begin playing at the beginning of the sequence, at a random time, or when the respective object is closest to the scene's camera. -## `export.adm_wave_file` +### `export.adm_wave_file` **Export ADM Wave File:** This operator exports all of the speakers in a scene as an ADM Broadcast-WAV file compartible with a Dolby Atmos rendering workflow. This produces a multichannel WAV file with embedded ADM metadata the passes panning information to the client. (Has been tested and works with Avid Pro Tools 2020). +## Important Note + +This add-on requires that the EBU Audio Renderer (`ear` v1.0) Python package be installed to Blender's Python installation.