Conforming to extensions
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47
__init__.py
47
__init__.py
@@ -1,52 +1,19 @@
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import bpy
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from .operator_protools_export import ProToolsExport
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# class SoundObjectAttachmentPanel(bpy.types.Panel):
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# bl_idname = "OBJECT_PT_sound_object_attachment_panel"
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# bl_space_type = "VIEW_3D"
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# bl_label = "Attach Sounds"
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# bl_region_type = "UI"
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# bl_category = "Tools"
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# bl_context = "object"
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# bl_options = {"DEFAULT_CLOSED"}
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# def draw(self, context):
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# self.layout.label(text="Attach Sounds")
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def import_wav_menu_callback(self, context):
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self.layout.operator(ImportWav.bl_idname, text="WAV Audio Files (.wav)")
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def export_adm_menu_callback(self, context):
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self.layout.operator(ADMWaveExport.bl_idname, text="ADM Broadcast-WAVE (.wav)")
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def add_sound_to_mesh_menu_callback(self, context):
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self.layout.operator(AddSoundToMeshOperator.bl_idname, icon='SPEAKER')
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def export_pt_menu_callback(self, _):
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self.layout.operator(ProToolsExport.bl_idname, text="Send to Pro Tools")
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def register():
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bpy.utils.register_class(AddSoundToMeshOperator)
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bpy.utils.register_class(ADMWaveExport)
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bpy.utils.register_class(ImportWav)
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bpy.types.TOPBAR_MT_file_import.append(import_wav_menu_callback)
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bpy.types.TOPBAR_MT_file_export.append(export_adm_menu_callback)
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bpy.types.VIEW3D_MT_object.append(add_sound_to_mesh_menu_callback)
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# bpy.utils.register_class(SoundObjectAttachmentPanel)
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bpy.utils.register_class(ProToolsExport)
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bpy.types.TOPBAR_MT_file_export.append(export_pt_menu_callback)
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def unregister():
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bpy.utils.unregister_class(AddSoundToMeshOperator)
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bpy.utils.unregister_class(ADMWaveExport)
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bpy.utils.unregister_class(ImportWav)
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bpy.utils.unregister_class(ProToolsExport)
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bpy.types.TOPBAR_MT_file_import.remove(import_wav_menu_callback)
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bpy.types.TOPBAR_MT_file_export.remove(export_adm_menu_callback)
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bpy.types.VIEW3D_MT_object.remove(add_sound_to_mesh_menu_callback)
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bpy.types.TOPBAR_MT_file_export.remove(export_pt_menu_callback)
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# bpy.utils.unregister_class(SoundObjectAttachmentPanel)
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@@ -1,10 +1,10 @@
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# https://docs.blender.org/manual/en/latest/advanced/extensions/getting_started.html
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schema_version = "1.0.0"
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# Example of manifest file for a Blender extension
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# Change the values according to your extension
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id = "soundobjects_blender_addon"
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version = "0.0.2"
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name = "Send Sounds to Pro Tools"
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tags = ["Animation", "Object"]
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tagline = "Render each speaker as a track in Pro Tools with panning"
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maintainer = "Jamie Hardt"
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type = "add-on"
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@@ -12,3 +12,18 @@ blender_version_min = "4.5.3"
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license = [
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"SPDX:GPL-3.0-or-later",
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]
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website = "https://git.squad51.us/jamie/soundobjects_blender_addon"
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platforms = ["macos-arm64", "windows-x64"]
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[permissions]
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network = "Communicates with Pro Tools via RPC, only localhost"
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[build]
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paths_exclude_pattern = [
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"__pycache__/",
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"/.git/",
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"/*.zip",
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"/.venv/",
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".mypy_*",
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".DS_Store"
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]
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