diff --git a/sound_objects/operator_add_speakers_to_objects.py b/sound_objects/operator_add_speakers_to_objects.py index 94832ef..a08edce 100644 --- a/sound_objects/operator_add_speakers_to_objects.py +++ b/sound_objects/operator_add_speakers_to_objects.py @@ -298,22 +298,3 @@ class AddSoundToMeshOperator(Operator): sync_peak=self.sync_audio_peak, gaussian_stddev=self.gaussian_stddev) return {'FINISHED'} - - -# def menu_func(self, context): -# self.layout.operator(AddSoundToMeshOperator.bl_idname, icon='SPEAKER') - - -# def register(): -# bpy.utils.register_class(AddSoundToMeshOperator) -# bpy.types.VIEW3D_MT_object.append(menu_func) - - -# def unregister(): -# bpy.utils.unregister_class(AddSoundToMeshOperator) -# bpy.types.VIEW3D_MT_object.remove(menu_func) - - -# if __name__ == "__main__": -# register() - diff --git a/sound_objects/operator_adm_export.py b/sound_objects/operator_adm_export.py index 5799602..da9afa4 100644 --- a/sound_objects/operator_adm_export.py +++ b/sound_objects/operator_adm_export.py @@ -471,22 +471,3 @@ class ADMWaveExport(Operator, ExportHelper): def execute(self, context): return write_some_data(context, self.filepath, self.room_size, self.max_objects) - -# Only needed if you want to add into a dynamic menu -# def menu_func_export(self, context): -# self.layout.operator(ADMWaveExport.bl_idname, text="ADM Broadcast-WAVE (.wav)") - - -# def register(): -# bpy.utils.register_class(ADMWaveExport) -# bpy.types.TOPBAR_MT_file_export.append(menu_func_export) - - -# def unregister(): -# bpy.utils.unregister_class(ADMWaveExport) -# bpy.types.TOPBAR_MT_file_export.remove(menu_func_export) - - -# if __name__ == "__main__": -# register() - diff --git a/sound_objects/operator_wav_import.py b/sound_objects/operator_wav_import.py index 81ea521..23ce87a 100644 --- a/sound_objects/operator_wav_import.py +++ b/sound_objects/operator_wav_import.py @@ -83,24 +83,3 @@ class ImportWav(Operator, ImportHelper): dir=self.all_in_directory, fake=self.fake, pack=False) - -# Only needed if you want to add into a dynamic menu -# def menu_func_import(self, context): -# self.layout.operator(ImportWav.bl_idname, text="WAV Audio Files (.wav)") - - -# def register(): -# bpy.utils.register_class(ImportWav) -# bpy.types.TOPBAR_MT_file_import.append(menu_func_import) - - -# def unregister(): -# bpy.utils.unregister_class(ImportWav) -# bpy.types.TOPBAR_MT_file_import.remove(menu_func_import) - - -# if __name__ == "__main__": -# register() - - # test call -# bpy.ops.import_test.wav_file_batch('INVOKE_DEFAULT')