Modernization, removing dead items
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README.md
26
README.md
@@ -17,32 +17,6 @@ Tools and then play them into a Dolby DAPS Renderer.
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## Operators
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### `import_test.wav_file_batch`
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**Import WAV Files:** This operator allows you to add multiple audio files to a
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.blend file so they'll be available to the *Add Sounds to Meshes* operator.
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### `object.add_speakers_to_obj`
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**Add Sounds to Meshes:** This operator takes all the selected objects in the
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current scene and attaches a new speaker locked to that object's location
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throughout the animation. You provide the prefix for the name of a set of sound
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files
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added with the _Import WAV Files_ operator, and these are added to each
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selected object randomly. The sounds can be timed to either begin playing at
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the beginning of the sequence, at a random time, or when the respective object
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is
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closest to the scene's camera.
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### `export.adm_wave_file`
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**Export ADM Wave File:** This operator exports all of the speakers in a scene
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as an ADM Broadcast-WAV file compartible with a Dolby Atmos rendering workflow.
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This produces a multichannel WAV file with embedded ADM metadata the passes
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panning information to the client. (Has been tested and works with Avid Pro
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Tools 2020).
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## Requirements
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This add-on requires that the [EBU Audio
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