Modernization, removing dead items

This commit is contained in:
2025-11-05 22:09:20 -08:00
parent 60dd1de71d
commit 9f2e787158
3 changed files with 6 additions and 33 deletions

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@@ -17,32 +17,6 @@ Tools and then play them into a Dolby DAPS Renderer.
## Operators
### `import_test.wav_file_batch`
**Import WAV Files:** This operator allows you to add multiple audio files to a
.blend file so they'll be available to the *Add Sounds to Meshes* operator.
### `object.add_speakers_to_obj`
**Add Sounds to Meshes:** This operator takes all the selected objects in the
current scene and attaches a new speaker locked to that object's location
throughout the animation. You provide the prefix for the name of a set of sound
files
added with the _Import WAV Files_ operator, and these are added to each
selected object randomly. The sounds can be timed to either begin playing at
the beginning of the sequence, at a random time, or when the respective object
is
closest to the scene's camera.
### `export.adm_wave_file`
**Export ADM Wave File:** This operator exports all of the speakers in a scene
as an ADM Broadcast-WAV file compartible with a Dolby Atmos rendering workflow.
This produces a multichannel WAV file with embedded ADM metadata the passes
panning information to the client. (Has been tested and works with Avid Pro
Tools 2020).
## Requirements
This add-on requires that the [EBU Audio