Organized addons into a folder
This commit is contained in:
47
sound_objects/__init__.py
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47
sound_objects/__init__.py
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@@ -0,0 +1,47 @@
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import bpy
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from .operator_add_speakers_to_objects import AddSoundToMeshOperator
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from .operator_adm_export import ADMWaveExport
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from .operator_wav_import import ImportWav
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bl_info = {
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"name": "Sound Objects",
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"description": "Tools for adding sounds to objects and export to immersive format",
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"author": "Jamie Hardt",
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"version": (0, 1),
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"warning": "Requires `ear` EBU ADM Renderer package to be installed",
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"blender": (2, 90, 0)
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#"category": "Import-Export"
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}
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def import_wav_menu_callback(self, context):
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self.layout.operator(ImportWav.bl_idname, text="WAV Audio Files (.wav)")
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def export_adm_menu_callback(self, context):
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self.layout.operator(ADMWaveExport.bl_idname, text="ADM Broadcast-WAVE (.wav)")
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def add_sound_to_mesh_menu_callback(self, context):
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self.layout.operator(AddSoundToMeshOperator.bl_idname, icon='SPEAKER')
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def register():
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bpy.utils.register_class(AddSoundToMeshOperator)
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bpy.utils.register_class(ADMWaveExport)
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bpy.utils.register_class(ImportWav)
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bpy.types.TOPBAR_MT_file_import.append(import_wav_menu_callback)
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bpy.types.TOPBAR_MT_file_export.append(export_adm_menu_callback)
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bpy.types.VIEW3D_MT_object.append(add_sound_to_mesh_menu_callback)
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def unregister():
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bpy.utils.unregister_class(AddSoundToMeshOperator)
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bpy.utils.unregister_class(ADMWaveExport)
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bpy.utils.unregister_class(ImportWav)
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bpy.types.TOPBAR_MT_file_import.remove(import_wav_menu_callback)
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bpy.types.TOPBAR_MT_file_export.remove(export_adm_menu_callback)
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bpy.types.VIEW3D_MT_object.remove(add_sound_to_mesh_menu_callback)
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@@ -17,14 +17,14 @@ from typing import List
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import sys
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bl_info = {
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"name": "Add Sounds to Objects",
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"description": "Adds sounds to selected mesh objects",
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"author": "Jamie Hardt",
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"version": (0, 21),
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"blender": (2, 90, 0),
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"category": "Object",
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}
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# bl_info = {
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# "name": "Add Sounds to Objects",
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# "description": "Adds sounds to selected mesh objects",
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# "author": "Jamie Hardt",
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# "version": (0, 21),
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# "blender": (2, 90, 0),
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# "category": "Object",
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# }
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class SoundBank:
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def __init__(self, prefix):
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@@ -300,20 +300,20 @@ class AddSoundToMeshOperator(Operator):
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return {'FINISHED'}
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def menu_func(self, context):
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self.layout.operator(AddSoundToMeshOperator.bl_idname, icon='SPEAKER')
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# def menu_func(self, context):
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# self.layout.operator(AddSoundToMeshOperator.bl_idname, icon='SPEAKER')
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def register():
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bpy.utils.register_class(AddSoundToMeshOperator)
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bpy.types.VIEW3D_MT_object.append(menu_func)
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# def register():
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# bpy.utils.register_class(AddSoundToMeshOperator)
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# bpy.types.VIEW3D_MT_object.append(menu_func)
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def unregister():
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bpy.utils.unregister_class(AddSoundToMeshOperator)
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bpy.types.VIEW3D_MT_object.remove(menu_func)
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# def unregister():
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# bpy.utils.unregister_class(AddSoundToMeshOperator)
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# bpy.types.VIEW3D_MT_object.remove(menu_func)
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if __name__ == "__main__":
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register()
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# if __name__ == "__main__":
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# register()
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@@ -29,15 +29,15 @@ from math import sqrt
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from dataclasses import dataclass
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from typing import List, Tuple
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bl_info = {
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"name": "Export ADM Broadcast-WAV File",
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"description": "Export a Broadcast-WAV with each speaker as an ADM object",
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"author": "Jamie Hardt",
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"version": (0, 23),
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"warning": "Requires `ear` EBU ADM Renderer package to be installed",
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"blender": (2, 90, 0),
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"category": "Import-Export",
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}
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# bl_info = {
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# "name": "Export ADM Broadcast-WAV File",
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# "description": "Export a Broadcast-WAV with each speaker as an ADM object",
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# "author": "Jamie Hardt",
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# "version": (0, 23),
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# "warning": "Requires `ear` EBU ADM Renderer package to be installed",
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# "blender": (2, 90, 0),
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# "category": "Import-Export",
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# }
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class FrameInterval:
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def __init__(self, start_frame, end_frame):
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@@ -473,20 +473,20 @@ class ADMWaveExport(Operator, ExportHelper):
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# Only needed if you want to add into a dynamic menu
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def menu_func_export(self, context):
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self.layout.operator(ADMWaveExport.bl_idname, text="ADM Broadcast-WAVE (.wav)")
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# def menu_func_export(self, context):
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# self.layout.operator(ADMWaveExport.bl_idname, text="ADM Broadcast-WAVE (.wav)")
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def register():
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bpy.utils.register_class(ADMWaveExport)
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bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
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# def register():
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# bpy.utils.register_class(ADMWaveExport)
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# bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
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def unregister():
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bpy.utils.unregister_class(ADMWaveExport)
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bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
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# def unregister():
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# bpy.utils.unregister_class(ADMWaveExport)
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# bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
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if __name__ == "__main__":
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register()
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# if __name__ == "__main__":
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# register()
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@@ -1,17 +1,17 @@
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import bpy
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import os
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bl_info = {
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"name": "Import WAV Files",
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"description": "Import WAV files, with options to automatically pack and Fake user",
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"author": "Jamie Hardt",
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"version": (0, 20),
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"blender": (2, 90, 0),
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"location": "File > Import > WAV Audio Files",
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"warning": "", # used for warning icon and text in addons panel
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"support": "COMMUNITY",
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"category": "Import-Export",
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}
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# bl_info = {
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# "name": "Import WAV Files",
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# "description": "Import WAV files, with options to automatically pack and Fake user",
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# "author": "Jamie Hardt",
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# "version": (0, 20),
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# "blender": (2, 90, 0),
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# "location": "File > Import > WAV Audio Files",
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# "warning": "", # used for warning icon and text in addons panel
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# "support": "COMMUNITY",
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# "category": "Import-Export",
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# }
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def read_some_data(context, filepath, pack, dir, fake):
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@@ -85,22 +85,22 @@ class ImportWav(Operator, ImportHelper):
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# Only needed if you want to add into a dynamic menu
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def menu_func_import(self, context):
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self.layout.operator(ImportWav.bl_idname, text="WAV Audio Files (.wav)")
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# def menu_func_import(self, context):
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# self.layout.operator(ImportWav.bl_idname, text="WAV Audio Files (.wav)")
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def register():
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bpy.utils.register_class(ImportWav)
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bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
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# def register():
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# bpy.utils.register_class(ImportWav)
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# bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
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def unregister():
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bpy.utils.unregister_class(ImportWav)
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bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
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# def unregister():
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# bpy.utils.unregister_class(ImportWav)
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# bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
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if __name__ == "__main__":
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register()
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# if __name__ == "__main__":
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# register()
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# test call
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# bpy.ops.import_test.wav_file_batch('INVOKE_DEFAULT')
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