Isolating project from my addons folder
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65
__init__.py
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65
__init__.py
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import bpy
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from .operator_add_speakers_to_objects import AddSoundToMeshOperator
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from .operator_adm_export import ADMWaveExport
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from .operator_wav_import import ImportWav
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bl_info = {
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"name": "Sound Objects",
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"description": "Tools for adding sounds to objects and export to immersive format",
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"author": "Jamie Hardt",
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"version": (0, 1),
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"warning": "Requires `ear` EBU ADM Renderer package to be installed",
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"blender": (2, 90, 0),
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"category": "Import-Export"
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}
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# class SoundObjectAttachmentPanel(bpy.types.Panel):
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# bl_idname = "OBJECT_PT_sound_object_attachment_panel"
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# bl_space_type = "VIEW_3D"
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# bl_label = "Attach Sounds"
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# bl_region_type = "UI"
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# bl_category = "Tools"
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# bl_context = "object"
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# bl_options = {"DEFAULT_CLOSED"}
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# def draw(self, context):
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# self.layout.label(text="Attach Sounds")
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def import_wav_menu_callback(self, context):
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self.layout.operator(ImportWav.bl_idname, text="WAV Audio Files (.wav)")
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def export_adm_menu_callback(self, context):
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self.layout.operator(ADMWaveExport.bl_idname, text="ADM Broadcast-WAVE (.wav)")
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def add_sound_to_mesh_menu_callback(self, context):
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self.layout.operator(AddSoundToMeshOperator.bl_idname, icon='SPEAKER')
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def register():
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bpy.utils.register_class(AddSoundToMeshOperator)
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bpy.utils.register_class(ADMWaveExport)
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bpy.utils.register_class(ImportWav)
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bpy.types.TOPBAR_MT_file_import.append(import_wav_menu_callback)
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bpy.types.TOPBAR_MT_file_export.append(export_adm_menu_callback)
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bpy.types.VIEW3D_MT_object.append(add_sound_to_mesh_menu_callback)
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bpy.utils.register_class(SoundObjectAttachmentPanel)
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def unregister():
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bpy.utils.unregister_class(AddSoundToMeshOperator)
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bpy.utils.unregister_class(ADMWaveExport)
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bpy.utils.unregister_class(ImportWav)
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bpy.types.TOPBAR_MT_file_import.remove(import_wav_menu_callback)
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bpy.types.TOPBAR_MT_file_export.remove(export_adm_menu_callback)
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bpy.types.VIEW3D_MT_object.remove(add_sound_to_mesh_menu_callback)
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bpy.utils.unregister_class(SoundObjectAttachmentPanel)
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