Continuing modernization

This commit is contained in:
2025-11-05 20:28:52 -08:00
parent 8964bb030b
commit e3f4505d12
5 changed files with 59 additions and 36 deletions

View File

@@ -25,7 +25,8 @@ from .geom_utils import (speaker_active_time_range,
speakers_by_min_distance,
speakers_by_start_time)
from .object_mix import (ObjectMix, ObjectMixPool, object_mixes_from_source_groups)
from .object_mix import (ObjectMix, ObjectMixPool,
object_mixes_from_source_groups)
from .speaker_utils import (all_speakers)
@@ -71,7 +72,8 @@ def group_speakers(speakers, scene) -> List[List[bpy.types.Object]]:
return ret_val
def adm_for_object(scene: bpy.types.Scene, sound_object: ObjectMix, room_size, adm_builder, object_index):
def adm_for_object(scene: bpy.types.Scene, sound_object: ObjectMix, room_size,
adm_builder, object_index):
fps = scene.render.fps
frame_start = scene.frame_start
frame_end = scene.frame_end
@@ -88,7 +90,8 @@ def adm_for_object(scene: bpy.types.Scene, sound_object: ObjectMix, room_size, a
created.track_uid.bitDepth = sound_object.bits_per_sample
def adm_for_scene(scene: bpy.types.Scene, sound_object_mixes: List[ObjectMix], room_size):
def adm_for_scene(scene: bpy.types.Scene, sound_object_mixes: List[ObjectMix],
room_size):
adm_builder = ADMBuilder()
frame_start = scene.frame_start
@@ -102,7 +105,8 @@ def adm_for_scene(scene: bpy.types.Scene, sound_object_mixes: List[ObjectMix], r
adm_builder.create_content(audioContentName="Objects")
for object_index, sound_object in enumerate(sound_object_mixes):
adm_for_object(scene, sound_object, room_size, adm_builder, object_index)
adm_for_object(scene, sound_object, room_size,
adm_builder, object_index)
adm = adm_builder.adm
@@ -114,23 +118,28 @@ def adm_for_scene(scene: bpy.types.Scene, sound_object_mixes: List[ObjectMix], r
def bext_data(scene, sample_rate, room_size):
description = "SCENE={};ROOM_SIZE={}\n".format(scene.name, room_size).encode("ascii")
originator_name = "Blender {}".format(bpy.app.version_string).encode("ascii")
description = "SCENE={};ROOM_SIZE={}\n".format(
scene.name, room_size).encode("ascii")
originator_name = "Blender {}".format(
bpy.app.version_string).encode("ascii")
originator_ref = uuid.uuid1().hex.encode("ascii")
date10 = strftime("%Y-%m-%d").encode("ascii")
time8 = strftime("%H:%M:%S").encode("ascii")
timeref = int(float(scene.frame_start) * sample_rate / float(scene.render.fps))
timeref = int(float(scene.frame_start) *
sample_rate / float(scene.render.fps))
version = 0
umid = b"\0" * 64
pad = b"\0" * 190
data = struct.pack("<256s32s32s10s8sQH64s190s", description, originator_name,
originator_ref, date10, time8, timeref, version, umid, pad)
data = struct.pack("<256s32s32s10s8sQH64s190s", description,
originator_name, originator_ref, date10, time8, timeref,
version, umid, pad)
return data
def attach_outfile_metadata(out_format, outfile, room_size, scene, sound_objects):
def attach_outfile_metadata(out_format, outfile, room_size, scene,
sound_objects):
adm, chna = adm_for_scene(scene, sound_objects, room_size=room_size)
outfile.axml = lxml.etree.tostring(adm, pretty_print=True)
outfile.chna = chna
@@ -159,13 +168,16 @@ def write_outfile_audio_data(outfile, shortest_file, sound_objects):
cursor = cursor + to_read
def write_muxed_wav(mix_pool: ObjectMixPool, scene, out_format, room_size, outfile, shortest_file):
def write_muxed_wav(mix_pool: ObjectMixPool, scene, out_format, room_size,
outfile, shortest_file):
sound_objects = mix_pool.object_mixes
attach_outfile_metadata(out_format, outfile, room_size, scene, sound_objects)
attach_outfile_metadata(out_format, outfile,
room_size, scene, sound_objects)
write_outfile_audio_data(outfile, shortest_file, sound_objects)
def mux_adm_from_object_mix_pool(scene, mix_pool: ObjectMixPool, output_filename, room_size=1.):
def mux_adm_from_object_mix_pool(scene, mix_pool: ObjectMixPool,
output_filename, room_size=1.):
object_count = len(mix_pool.object_mixes)
assert object_count > 0
@@ -188,7 +200,7 @@ def print_partition_results(object_groups, sound_sources, too_far_speakers):
def partition_sounds_to_objects(scene, max_objects) -> \
tuple[list[list[bpy.types.Speaker]], list[bpy.types.Speaker]]:
tuple[list[list[bpy.types.Object]], list[list[bpy.types.Object]]]:
"""
Allocates sounds in the scene into non-overlapping lists of sounds. The
second return value is the list of sounds that could not be allocated
@@ -213,8 +225,8 @@ def partition_sounds_to_objects(scene, max_objects) -> \
return object_groups, too_far_speakers
def generate_adm(context: bpy.types.Context, filepath: str, room_size: float,
max_objects: int) -> dict:
def generate_adm(context: bpy.types.Context, filepath: str, room_size: float,
max_objects: int) -> set[str]:
scene = context.scene
object_groups, _ = partition_sounds_to_objects(scene, max_objects)