Continuing modernization
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@@ -25,7 +25,8 @@ from .geom_utils import (speaker_active_time_range,
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speakers_by_min_distance,
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speakers_by_start_time)
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from .object_mix import (ObjectMix, ObjectMixPool, object_mixes_from_source_groups)
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from .object_mix import (ObjectMix, ObjectMixPool,
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object_mixes_from_source_groups)
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from .speaker_utils import (all_speakers)
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@@ -71,7 +72,8 @@ def group_speakers(speakers, scene) -> List[List[bpy.types.Object]]:
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return ret_val
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def adm_for_object(scene: bpy.types.Scene, sound_object: ObjectMix, room_size, adm_builder, object_index):
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def adm_for_object(scene: bpy.types.Scene, sound_object: ObjectMix, room_size,
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adm_builder, object_index):
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fps = scene.render.fps
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frame_start = scene.frame_start
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frame_end = scene.frame_end
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@@ -88,7 +90,8 @@ def adm_for_object(scene: bpy.types.Scene, sound_object: ObjectMix, room_size, a
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created.track_uid.bitDepth = sound_object.bits_per_sample
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def adm_for_scene(scene: bpy.types.Scene, sound_object_mixes: List[ObjectMix], room_size):
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def adm_for_scene(scene: bpy.types.Scene, sound_object_mixes: List[ObjectMix],
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room_size):
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adm_builder = ADMBuilder()
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frame_start = scene.frame_start
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@@ -102,7 +105,8 @@ def adm_for_scene(scene: bpy.types.Scene, sound_object_mixes: List[ObjectMix], r
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adm_builder.create_content(audioContentName="Objects")
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for object_index, sound_object in enumerate(sound_object_mixes):
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adm_for_object(scene, sound_object, room_size, adm_builder, object_index)
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adm_for_object(scene, sound_object, room_size,
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adm_builder, object_index)
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adm = adm_builder.adm
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@@ -114,23 +118,28 @@ def adm_for_scene(scene: bpy.types.Scene, sound_object_mixes: List[ObjectMix], r
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def bext_data(scene, sample_rate, room_size):
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description = "SCENE={};ROOM_SIZE={}\n".format(scene.name, room_size).encode("ascii")
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originator_name = "Blender {}".format(bpy.app.version_string).encode("ascii")
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description = "SCENE={};ROOM_SIZE={}\n".format(
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scene.name, room_size).encode("ascii")
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originator_name = "Blender {}".format(
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bpy.app.version_string).encode("ascii")
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originator_ref = uuid.uuid1().hex.encode("ascii")
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date10 = strftime("%Y-%m-%d").encode("ascii")
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time8 = strftime("%H:%M:%S").encode("ascii")
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timeref = int(float(scene.frame_start) * sample_rate / float(scene.render.fps))
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timeref = int(float(scene.frame_start) *
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sample_rate / float(scene.render.fps))
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version = 0
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umid = b"\0" * 64
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pad = b"\0" * 190
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data = struct.pack("<256s32s32s10s8sQH64s190s", description, originator_name,
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originator_ref, date10, time8, timeref, version, umid, pad)
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data = struct.pack("<256s32s32s10s8sQH64s190s", description,
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originator_name, originator_ref, date10, time8, timeref,
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version, umid, pad)
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return data
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def attach_outfile_metadata(out_format, outfile, room_size, scene, sound_objects):
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def attach_outfile_metadata(out_format, outfile, room_size, scene,
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sound_objects):
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adm, chna = adm_for_scene(scene, sound_objects, room_size=room_size)
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outfile.axml = lxml.etree.tostring(adm, pretty_print=True)
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outfile.chna = chna
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@@ -159,13 +168,16 @@ def write_outfile_audio_data(outfile, shortest_file, sound_objects):
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cursor = cursor + to_read
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def write_muxed_wav(mix_pool: ObjectMixPool, scene, out_format, room_size, outfile, shortest_file):
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def write_muxed_wav(mix_pool: ObjectMixPool, scene, out_format, room_size,
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outfile, shortest_file):
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sound_objects = mix_pool.object_mixes
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attach_outfile_metadata(out_format, outfile, room_size, scene, sound_objects)
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attach_outfile_metadata(out_format, outfile,
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room_size, scene, sound_objects)
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write_outfile_audio_data(outfile, shortest_file, sound_objects)
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def mux_adm_from_object_mix_pool(scene, mix_pool: ObjectMixPool, output_filename, room_size=1.):
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def mux_adm_from_object_mix_pool(scene, mix_pool: ObjectMixPool,
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output_filename, room_size=1.):
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object_count = len(mix_pool.object_mixes)
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assert object_count > 0
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@@ -188,7 +200,7 @@ def print_partition_results(object_groups, sound_sources, too_far_speakers):
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def partition_sounds_to_objects(scene, max_objects) -> \
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tuple[list[list[bpy.types.Speaker]], list[bpy.types.Speaker]]:
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tuple[list[list[bpy.types.Object]], list[list[bpy.types.Object]]]:
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"""
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Allocates sounds in the scene into non-overlapping lists of sounds. The
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second return value is the list of sounds that could not be allocated
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@@ -213,8 +225,8 @@ def partition_sounds_to_objects(scene, max_objects) -> \
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return object_groups, too_far_speakers
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def generate_adm(context: bpy.types.Context, filepath: str, room_size: float,
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max_objects: int) -> dict:
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def generate_adm(context: bpy.types.Context, filepath: str, room_size: float,
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max_objects: int) -> set[str]:
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scene = context.scene
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object_groups, _ = partition_sounds_to_objects(scene, max_objects)
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