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106
operator_wav_import.py
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106
operator_wav_import.py
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import bpy
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import os
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bl_info = {
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"name": "Import WAV Files",
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"description": "Import WAV files, with options to automatically pack and Fake user",
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"author": "Jamie Hardt",
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"version": (0, 20),
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"blender": (2, 90, 0),
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"location": "File > Import > WAV Audio Files",
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"warning": "", # used for warning icon and text in addons panel
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"support": "COMMUNITY",
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"category": "Import-Export",
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}
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def read_some_data(context, filepath, pack, dir, fake):
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def import_one(fp):
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sound = bpy.data.sounds.load(fp, check_existing=False)
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if pack:
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sound.pack()
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if fake:
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sound.use_fake_user = True
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if dir:
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the_dir = os.path.dirname(filepath)
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for child in os.listdir(the_dir):
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if child.endswith(".wav"):
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import_one(os.path.join(the_dir, child))
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else:
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import_one(filepath)
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return {'FINISHED'}
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# ImportHelper is a helper class, defines filename and
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# invoke() function which calls the file selector.
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from bpy_extras.io_utils import ImportHelper
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from bpy.props import StringProperty, BoolProperty, EnumProperty
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from bpy.types import Operator
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class ImportWav(Operator, ImportHelper):
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"""Import WAV audio files"""
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bl_idname = "import_test.wav_file_batch" # important since its how bpy.ops.import_test.some_data is constructed
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bl_label = "Import WAV Files"
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# ImportHelper mixin class uses this
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filename_ext = ".wav"
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filter_glob: StringProperty(
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default="*.wav",
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options={'HIDDEN'},
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maxlen=255, # Max internal buffer length, longer would be clamped.
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)
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# List of operator properties, the attributes will be assigned
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# to the class instance from the operator settings before calling.
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# pack_it_in: BoolProperty(
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# name="Pack Into .blend File",
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# description="Embed the audio data into the .blend file",
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# default=True,
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# )
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fake: BoolProperty(
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name="Add Fake User",
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description="Add the Fake User to each of the sound files",
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default=True,
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)
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all_in_directory: BoolProperty(
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name="All Files in Folder",
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description="Import every WAV file found in the folder as the selected file",
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default=False,
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)
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def execute(self, context):
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return read_some_data(context=context, filepath=self.filepath,
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dir=self.all_in_directory, fake=self.fake,
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pack=False)
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# Only needed if you want to add into a dynamic menu
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def menu_func_import(self, context):
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self.layout.operator(ImportWav.bl_idname, text="WAV Audio Files (.wav)")
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def register():
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bpy.utils.register_class(ImportWav)
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bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
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def unregister():
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bpy.utils.unregister_class(ImportWav)
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bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
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if __name__ == "__main__":
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register()
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# test call
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# bpy.ops.import_test.wav_file_batch('INVOKE_DEFAULT')
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