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60dd1de71d
| Author | SHA1 | Date | |
|---|---|---|---|
| 60dd1de71d | |||
| 7b2c3fdc1f | |||
| b83476f820 | |||
| 8e9a49b587 | |||
| dc064cba29 |
@@ -1,32 +1,14 @@
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import bpy
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import lxml
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import uuid
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from fractions import Fraction
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import struct
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from os.path import dirname
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import numpy
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from time import strftime
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from typing import List
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from ear.fileio.utils import openBw64
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from ear.fileio.bw64.chunks import (FormatInfoChunk, ChnaChunk)
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from ear.fileio.adm import chna as adm_chna
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from ear.fileio.adm.xml import adm_to_xml
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from ear.fileio.adm.builder import (ADMBuilder)
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from ear.fileio.adm.generate_ids import generate_ids
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from .geom_utils import (speaker_active_time_range,
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speakers_by_min_distance,
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speakers_by_start_time)
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from .object_mix import (ObjectMix, ObjectMixPool,
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object_mixes_from_source_groups)
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from .object_mix import (ObjectMixPool, object_mixes_from_source_groups)
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from .speaker_utils import (all_speakers)
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@@ -57,7 +39,8 @@ def group_speakers(speakers, scene) -> List[List[bpy.types.Object]]:
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ret_val = [[]]
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for spk in by_priority:
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success = False # flaggy-flag because I can't do a break->continue from the inner
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success = False # flaggy-flag because I can't do a break->continue
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# from the inner
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for elem in ret_val:
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if list_can_accept_speaker(elem, spk):
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elem.append(spk)
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@@ -72,123 +55,123 @@ def group_speakers(speakers, scene) -> List[List[bpy.types.Object]]:
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return ret_val
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def adm_for_object(scene: bpy.types.Scene, sound_object: ObjectMix, room_size,
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adm_builder, object_index):
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fps = scene.render.fps
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frame_start = scene.frame_start
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frame_end = scene.frame_end
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block_formats = sound_object.adm_block_formats(room_size=room_size)
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created = adm_builder.create_item_objects(track_index=object_index,
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name=sound_object.object_name,
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block_formats=block_formats)
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created.audio_object.start = Fraction(frame_start, fps)
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created.audio_object.duration = Fraction(frame_end - frame_start, fps)
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created.track_uid.sampleRate = sound_object.sample_rate
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created.track_uid.bitDepth = sound_object.bits_per_sample
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# def adm_for_object(scene: bpy.types.Scene, sound_object: ObjectMix, room_size,
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# adm_builder, object_index):
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# fps = scene.render.fps
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# frame_start = scene.frame_start
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# frame_end = scene.frame_end
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#
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# # block_formats = sound_object.adm_block_formats(room_size=room_size)
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#
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# created = adm_builder.create_item_objects(track_index=object_index,
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# name=sound_object.object_name,
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# block_formats=block_formats)
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#
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# created.audio_object.start = Fraction(frame_start, fps)
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# created.audio_object.duration = Fraction(frame_end - frame_start, fps)
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# created.track_uid.sampleRate = sound_object.sample_rate
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# created.track_uid.bitDepth = sound_object.bits_per_sample
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def adm_for_scene(scene: bpy.types.Scene, sound_object_mixes: List[ObjectMix],
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room_size):
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adm_builder = ADMBuilder()
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# def adm_for_scene(scene: bpy.types.Scene, sound_object_mixes: List[ObjectMix],
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# room_size):
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# adm_builder = ADMBuilder()
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#
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# frame_start = scene.frame_start
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# frame_end = scene.frame_end
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# fps = scene.render.fps
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#
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# adm_builder.create_programme(audioProgrammeName=scene.name,
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# start=Fraction(frame_start, fps),
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# end=Fraction(frame_end, fps))
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#
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# adm_builder.create_content(audioContentName="Objects")
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#
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# for object_index, sound_object in enumerate(sound_object_mixes):
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# adm_for_object(scene, sound_object, room_size,
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# adm_builder, object_index)
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#
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# adm = adm_builder.adm
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#
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# generate_ids(adm)
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# chna = ChnaChunk()
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# adm_chna.populate_chna_chunk(chna, adm)
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#
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# return adm_to_xml(adm), chna
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#
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frame_start = scene.frame_start
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frame_end = scene.frame_end
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fps = scene.render.fps
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adm_builder.create_programme(audioProgrammeName=scene.name,
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start=Fraction(frame_start, fps),
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end=Fraction(frame_end, fps))
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adm_builder.create_content(audioContentName="Objects")
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for object_index, sound_object in enumerate(sound_object_mixes):
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adm_for_object(scene, sound_object, room_size,
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adm_builder, object_index)
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adm = adm_builder.adm
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generate_ids(adm)
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chna = ChnaChunk()
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adm_chna.populate_chna_chunk(chna, adm)
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return adm_to_xml(adm), chna
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# def bext_data(scene, sample_rate, room_size):
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# description = "SCENE={};ROOM_SIZE={}\n".format(
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# scene.name, room_size).encode("ascii")
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# originator_name = "Blender {}".format(
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# bpy.app.version_string).encode("ascii")
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# originator_ref = uuid.uuid1().hex.encode("ascii")
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# date10 = strftime("%Y-%m-%d").encode("ascii")
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# time8 = strftime("%H:%M:%S").encode("ascii")
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# timeref = int(float(scene.frame_start) *
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# sample_rate / float(scene.render.fps))
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# version = 0
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# umid = b"\0" * 64
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# pad = b"\0" * 190
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#
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# data = struct.pack("<256s32s32s10s8sQH64s190s", description,
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# originator_name, originator_ref, date10, time8, timeref,
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# version, umid, pad)
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#
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# return data
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#
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#
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# def attach_outfile_metadata(out_format, outfile, room_size, scene,
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# sound_objects):
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# adm, chna = adm_for_scene(scene, sound_objects, room_size=room_size)
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# outfile.axml = lxml.etree.tostring(adm, pretty_print=True)
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# outfile.chna = chna
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# outfile.bext = bext_data(scene, out_format.sampleRate, room_size=room_size)
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#
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#
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# def write_outfile_audio_data(outfile, shortest_file, sound_objects):
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# READ_BLOCK = 1024
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# cursor = 0
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#
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# # Not sure if this is necessary but lets do it
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# for obj in sound_objects:
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# obj.mixdown_reader.seek(0)
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#
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# while True:
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# remainder = shortest_file - cursor
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# to_read = min(READ_BLOCK, remainder)
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# if to_read == 0:
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# break
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#
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# buffer = numpy.zeros((to_read, len(sound_objects)))
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# for i, sound_object in enumerate(sound_objects):
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# buffer[:, i] = sound_object.mixdown_reader.read(to_read)[:, 0]
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#
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# outfile.write(buffer)
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# cursor = cursor + to_read
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def bext_data(scene, sample_rate, room_size):
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description = "SCENE={};ROOM_SIZE={}\n".format(
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scene.name, room_size).encode("ascii")
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originator_name = "Blender {}".format(
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bpy.app.version_string).encode("ascii")
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originator_ref = uuid.uuid1().hex.encode("ascii")
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date10 = strftime("%Y-%m-%d").encode("ascii")
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time8 = strftime("%H:%M:%S").encode("ascii")
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timeref = int(float(scene.frame_start) *
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sample_rate / float(scene.render.fps))
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version = 0
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umid = b"\0" * 64
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pad = b"\0" * 190
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data = struct.pack("<256s32s32s10s8sQH64s190s", description,
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originator_name, originator_ref, date10, time8, timeref,
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version, umid, pad)
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return data
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def attach_outfile_metadata(out_format, outfile, room_size, scene,
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sound_objects):
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adm, chna = adm_for_scene(scene, sound_objects, room_size=room_size)
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outfile.axml = lxml.etree.tostring(adm, pretty_print=True)
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outfile.chna = chna
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outfile.bext = bext_data(scene, out_format.sampleRate, room_size=room_size)
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def write_outfile_audio_data(outfile, shortest_file, sound_objects):
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READ_BLOCK = 1024
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cursor = 0
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# Not sure if this is necessary but lets do it
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for obj in sound_objects:
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obj.mixdown_reader.seek(0)
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while True:
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remainder = shortest_file - cursor
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to_read = min(READ_BLOCK, remainder)
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if to_read == 0:
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break
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buffer = numpy.zeros((to_read, len(sound_objects)))
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for i, sound_object in enumerate(sound_objects):
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buffer[:, i] = sound_object.mixdown_reader.read(to_read)[:, 0]
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outfile.write(buffer)
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cursor = cursor + to_read
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def write_muxed_wav(mix_pool: ObjectMixPool, scene, out_format, room_size,
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outfile, shortest_file):
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sound_objects = mix_pool.object_mixes
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attach_outfile_metadata(out_format, outfile,
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room_size, scene, sound_objects)
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write_outfile_audio_data(outfile, shortest_file, sound_objects)
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def mux_adm_from_object_mix_pool(scene, mix_pool: ObjectMixPool,
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output_filename, room_size=1.):
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object_count = len(mix_pool.object_mixes)
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assert object_count > 0
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out_format = FormatInfoChunk(channelCount=object_count,
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sampleRate=scene.render.ffmpeg.audio_mixrate,
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bitsPerSample=24)
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with openBw64(output_filename, 'w', formatInfo=out_format) as outfile:
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write_muxed_wav(mix_pool, scene, out_format, room_size,
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outfile, mix_pool.shortest_file_length)
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# def write_muxed_wav(mix_pool: ObjectMixPool, scene, out_format, room_size,
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# outfile, shortest_file):
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# sound_objects = mix_pool.object_mixes
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# attach_outfile_metadata(out_format, outfile,
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# room_size, scene, sound_objects)
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# write_outfile_audio_data(outfile, shortest_file, sound_objects)
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#
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#
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# def mux_adm_from_object_mix_pool(scene, mix_pool: ObjectMixPool,
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# output_filename, room_size=1.):
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# object_count = len(mix_pool.object_mixes)
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# assert object_count > 0
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#
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# out_format = FormatInfoChunk(channelCount=object_count,
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# sampleRate=scene.render.ffmpeg.audio_mixrate,
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# bitsPerSample=24)
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#
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# with openBw64(output_filename, 'w', formatInfo=out_format) as outfile:
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# write_muxed_wav(mix_pool, scene, out_format, room_size,
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# outfile, mix_pool.shortest_file_length)
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#
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def print_partition_results(object_groups, sound_sources, too_far_speakers):
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print("Will create {} objects for {} sources, ignoring {} sources".format(
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@@ -225,7 +208,8 @@ def partition_sounds_to_objects(scene, max_objects) -> \
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return object_groups, too_far_speakers
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def generate_adm(context: bpy.types.Context, filepath: str, room_size: float,
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def generate_adm(context: bpy.types.Context, filepath: str,
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room_size: float,
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max_objects: int) -> set[str]:
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scene = context.scene
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@@ -239,10 +223,8 @@ def generate_adm(context: bpy.types.Context, filepath: str, room_size: float,
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base_dir=dirname(filepath))
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with ObjectMixPool(object_mixes=mix_groups) as pool:
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mux_adm_from_object_mix_pool(scene, mix_pool=pool,
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output_filename=filepath,
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room_size=room_size)
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print("Finished muxing ADM")
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# here is where we place the mix objects into the session
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pass
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print("generate_adm exiting")
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# print("generate_adm exiting")
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return {'FINISHED'}
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@@ -1,20 +1,15 @@
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import os
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import bpy
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from contextlib import contextmanager
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from fractions import Fraction
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from typing import List
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from ear.fileio.adm.elements import (ObjectCartesianPosition, JumpPosition,
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AudioBlockFormatObjects)
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from ear.fileio.bw64 import Bw64Reader
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import wave
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from .geom_utils import (speaker_active_time_range, compute_relative_vector,
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room_norm_vector)
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from .speaker_utils import solo_speakers, unmute_all_speakers
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@contextmanager
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def adm_object_rendering_context(scene: bpy.types.Scene):
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def object_rendering_context(scene: bpy.types.Scene):
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old_ff = scene.render.image_settings.file_format
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old_codec = scene.render.ffmpeg.audio_codec
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old_chans = scene.render.ffmpeg.audio_channels
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@@ -39,8 +34,8 @@ class ObjectMix:
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self.intermediate_filename = None
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self.base_dir = base_dir
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self.scene = scene
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self._mixdown_file_handle = None
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self._mixdown_reader = None
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# self._mixdown_file_handle = None
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# self._mixdown_reader = None
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@property
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def frame_start(self):
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@@ -50,34 +45,27 @@ class ObjectMix:
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def frame_end(self):
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return self.scene.frame_end
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@property
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def sample_rate(self):
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return self.mixdown_reader.sampleRate
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@property
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def sample_rate(self) -> int:
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with wave.open(self.mixdown_filename, "rb") as f:
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return f.getframerate()
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@property
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def bits_per_sample(self):
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return self.mixdown_reader.bitdepth
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def bits_per_sample(self) -> int:
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with wave.open(self.mixdown_filename, "rb") as f:
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return f.getsampwidth() * 8
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@property
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def frames_length(self) -> int:
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with wave.open(self.mixdown_filename, "rb") as f:
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return f.getnframes()
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@property
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def mixdown_reader(self) -> Bw64Reader:
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if self._mixdown_reader is None:
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self._mixdown_reader = Bw64Reader(self.mixdown_file_handle)
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return self._mixdown_reader
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@property
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def mixdown_file_handle(self):
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assert self.mixdown_filename
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if self._mixdown_file_handle is None:
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self._mixdown_file_handle = open(self.mixdown_filename, 'rb')
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return self._mixdown_file_handle
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@property
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def mixdown_filename(self):
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def mixdown_filename(self) -> str:
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if self.intermediate_filename is None:
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self.mixdown()
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assert self.intermediate_filename
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return self.intermediate_filename
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@property
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@@ -85,7 +73,7 @@ class ObjectMix:
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return self.sources[0].name
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def mixdown(self):
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with adm_object_rendering_context(self.scene) as scene:
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with object_rendering_context(self.scene) as scene:
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solo_speakers(scene, self.sources)
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scene_name = bpy.path.clean_name(scene.name)
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@@ -95,50 +83,13 @@ class ObjectMix:
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self.base_dir, "%s_%s.wav" % (scene_name, speaker_name))
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bpy.ops.sound.mixdown(filepath=self.intermediate_filename,
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container='WAV', codec='PCM', format='S24')
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container='WAV', codec='PCM', format='F32')
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print("Created mixdown named {}"
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.format(self.intermediate_filename))
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unmute_all_speakers(scene)
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def adm_block_formats(self, room_size=1.):
|
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fps = self.scene.render.fps
|
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block_formats = []
|
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|
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for speaker_obj in self.sources:
|
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speaker_interval = speaker_active_time_range(speaker_obj)
|
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for frame in range(speaker_interval.start_frame,
|
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speaker_interval.end_frame + 1):
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|
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assert self.scene.camera
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self.scene.frame_set(frame)
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relative_vector = compute_relative_vector(
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camera=self.scene.camera,
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target=speaker_obj)
|
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|
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norm_vec = room_norm_vector(
|
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relative_vector, room_size=room_size)
|
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|
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pos = ObjectCartesianPosition(X=norm_vec.x, Y=norm_vec.y,
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Z=norm_vec.z)
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|
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if len(block_formats) == 0 or pos != block_formats[-1].position:
|
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jp = JumpPosition(
|
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flag=True, interpolationLength=Fraction(1, fps * 2))
|
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block = AudioBlockFormatObjects(position=pos,
|
||||
rtime=Fraction(frame, fps),
|
||||
duration=Fraction(1, fps),
|
||||
cartesian=True,
|
||||
jumpPosition=jp)
|
||||
|
||||
block_formats.append(block)
|
||||
else:
|
||||
block_formats[-1].duration = block_formats[-1].duration + \
|
||||
Fraction(1, fps)
|
||||
|
||||
return block_formats
|
||||
|
||||
def rm_mixdown(self):
|
||||
if self._mixdown_reader is not None:
|
||||
self._mixdown_reader = None
|
||||
@@ -166,12 +117,14 @@ class ObjectMixPool:
|
||||
|
||||
@property
|
||||
def shortest_file_length(self):
|
||||
lengths = map(lambda f: len(f.mixdown_reader), self.object_mixes)
|
||||
lengths = map(lambda f: f.frames_length, self.object_mixes)
|
||||
return min(lengths)
|
||||
|
||||
|
||||
def object_mixes_from_source_groups(groups: List[List[bpy.types.Object]],
|
||||
scene: bpy.types.Scene, base_dir: str):
|
||||
def object_mixes_from_source_groups(
|
||||
groups: List[List[bpy.types.Object]],
|
||||
scene: bpy.types.Scene, base_dir: str) -> list[ObjectMix]:
|
||||
|
||||
mixes = []
|
||||
for group in groups:
|
||||
mixes.append(ObjectMix(sources=group, scene=scene, base_dir=base_dir))
|
||||
|
||||
@@ -5,6 +5,10 @@ def all_speakers(scene: bpy.types.Scene) -> list[bpy.types.Object]:
|
||||
|
||||
|
||||
def solo_speakers(scene: bpy.types.Scene, solo_group: list[bpy.types.Object]):
|
||||
"""
|
||||
Mutes all Objects not in `solo_group` and ensures all objects in this group
|
||||
are not muted.
|
||||
"""
|
||||
for speaker in all_speakers(scene):
|
||||
assert type(speaker.data) is bpy.types.Speaker
|
||||
if speaker in solo_group:
|
||||
@@ -16,6 +20,9 @@ def solo_speakers(scene: bpy.types.Scene, solo_group: list[bpy.types.Object]):
|
||||
|
||||
|
||||
def unmute_all_speakers(scene):
|
||||
"""
|
||||
Unmutes all speakers.
|
||||
"""
|
||||
for speaker in all_speakers(scene):
|
||||
assert type(speaker.data) is bpy.types.Speaker
|
||||
speaker.data.muted = False
|
||||
|
||||
@@ -1,86 +0,0 @@
|
||||
## This is copied from
|
||||
## https://blender.stackexchange.com/questions/4956/convert-particle-system-to-animated-meshes?answertab=active#tab-top
|
||||
#
|
||||
# And needs to be adapted
|
||||
|
||||
import bpy
|
||||
|
||||
# Set these to False if you don't want to key that property.
|
||||
KEYFRAME_LOCATION = True
|
||||
KEYFRAME_ROTATION = True
|
||||
KEYFRAME_SCALE = True
|
||||
KEYFRAME_VISIBILITY = True # Viewport and render visibility.
|
||||
|
||||
def create_objects_for_particles(ps, obj):
|
||||
# Duplicate the given object for every particle and return the duplicates.
|
||||
# Use instances instead of full copies.
|
||||
obj_list = []
|
||||
mesh = obj.data
|
||||
particles_coll = bpy.data.collections.new(name="particles")
|
||||
bpy.context.scene.collection.children.link(particles_coll)
|
||||
|
||||
for i, _ in enumerate(ps.particles):
|
||||
dupli = bpy.data.objects.new(
|
||||
name="particle.{:03d}".format(i),
|
||||
object_data=mesh)
|
||||
particles_coll.objects.link(dupli)
|
||||
obj_list.append(dupli)
|
||||
return obj_list
|
||||
|
||||
def match_and_keyframe_objects(ps, obj_list, start_frame, end_frame):
|
||||
# Match and keyframe the objects to the particles for every frame in the
|
||||
# given range.
|
||||
for frame in range(start_frame, end_frame + 1):
|
||||
print("frame {} processed".format(frame))
|
||||
bpy.context.scene.frame_set(frame)
|
||||
for p, obj in zip(ps.particles, obj_list):
|
||||
match_object_to_particle(p, obj)
|
||||
keyframe_obj(obj)
|
||||
|
||||
def match_object_to_particle(p, obj):
|
||||
# Match the location, rotation, scale and visibility of the object to
|
||||
# the particle.
|
||||
loc = p.location
|
||||
rot = p.rotation
|
||||
size = p.size
|
||||
if p.alive_state == 'ALIVE':
|
||||
vis = True
|
||||
else:
|
||||
vis = False
|
||||
obj.location = loc
|
||||
# Set rotation mode to quaternion to match particle rotation.
|
||||
obj.rotation_mode = 'QUATERNION'
|
||||
obj.rotation_quaternion = rot
|
||||
obj.scale = (size, size, size)
|
||||
obj.hide_viewport = not(vis) # <<<-- this was called "hide" in <= 2.79
|
||||
obj.hide_render = not(vis)
|
||||
|
||||
def keyframe_obj(obj):
|
||||
# Keyframe location, rotation, scale and visibility if specified.
|
||||
if KEYFRAME_LOCATION:
|
||||
obj.keyframe_insert("location")
|
||||
if KEYFRAME_ROTATION:
|
||||
obj.keyframe_insert("rotation_quaternion")
|
||||
if KEYFRAME_SCALE:
|
||||
obj.keyframe_insert("scale")
|
||||
if KEYFRAME_VISIBILITY:
|
||||
obj.keyframe_insert("hide_viewport") # <<<-- this was called "hide" in <= 2.79
|
||||
obj.keyframe_insert("hide_render")
|
||||
|
||||
def main():
|
||||
#in 2.8 you need to evaluate the Dependency graph in order to get data from animation, modifiers, etc
|
||||
depsgraph = bpy.context.evaluated_depsgraph_get()
|
||||
|
||||
# Assume only 2 objects are selected.
|
||||
# The active object should be the one with the particle system.
|
||||
ps_obj = bpy.context.object
|
||||
ps_obj_evaluated = depsgraph.objects[ ps_obj.name ]
|
||||
obj = [obj for obj in bpy.context.selected_objects if obj != ps_obj][0]
|
||||
ps = ps_obj_evaluated.particle_systems[0] # Assume only 1 particle system is present.
|
||||
start_frame = bpy.context.scene.frame_start
|
||||
end_frame = bpy.context.scene.frame_end
|
||||
obj_list = create_objects_for_particles(ps, obj)
|
||||
match_and_keyframe_objects(ps, obj_list, start_frame, end_frame)
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
@@ -4,14 +4,12 @@ certifi==2025.10.5
|
||||
charset-normalizer==3.4.4
|
||||
cython==3.2.0
|
||||
decorator==5.2.1
|
||||
ear==2.1.0
|
||||
executing==2.2.1
|
||||
fake-bpy-module-4-3==20250130
|
||||
idna==3.11
|
||||
ipython==9.7.0
|
||||
ipython-pygments-lexers==1.1.1
|
||||
jedi==0.19.2
|
||||
lxml==4.9.4
|
||||
mathutils==3.3.0
|
||||
matplotlib-inline==0.2.1
|
||||
multipledispatch==0.6.0
|
||||
@@ -29,7 +27,6 @@ pygments==2.19.2
|
||||
requests==2.32.5
|
||||
ruamel-yaml==0.18.16
|
||||
ruamel-yaml-clib==0.2.14
|
||||
scipy==1.16.3
|
||||
setuptools==78.1.0
|
||||
six==1.17.0
|
||||
stack-data==0.6.3
|
||||
|
||||
Reference in New Issue
Block a user