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soundobjects_blender_addon/operator_wav_import.py
Jamie Hardt e73b0b7b20 First commit
2020-09-16 18:32:50 -07:00

107 lines
3.0 KiB
Python

import bpy
import os
bl_info = {
"name": "Import WAV Files",
"description": "Import WAV files, with options to automatically pack and Fake user",
"author": "Jamie Hardt",
"version": (0, 20),
"blender": (2, 90, 0),
"location": "File > Import > WAV Audio Files",
"warning": "", # used for warning icon and text in addons panel
"support": "COMMUNITY",
"category": "Import-Export",
}
def read_some_data(context, filepath, pack, dir, fake):
def import_one(fp):
sound = bpy.data.sounds.load(fp, check_existing=False)
if pack:
sound.pack()
if fake:
sound.use_fake_user = True
if dir:
the_dir = os.path.dirname(filepath)
for child in os.listdir(the_dir):
if child.endswith(".wav"):
import_one(os.path.join(the_dir, child))
else:
import_one(filepath)
return {'FINISHED'}
# ImportHelper is a helper class, defines filename and
# invoke() function which calls the file selector.
from bpy_extras.io_utils import ImportHelper
from bpy.props import StringProperty, BoolProperty, EnumProperty
from bpy.types import Operator
class ImportWav(Operator, ImportHelper):
"""Import WAV audio files"""
bl_idname = "import_test.wav_file_batch" # important since its how bpy.ops.import_test.some_data is constructed
bl_label = "Import WAV Files"
# ImportHelper mixin class uses this
filename_ext = ".wav"
filter_glob: StringProperty(
default="*.wav",
options={'HIDDEN'},
maxlen=255, # Max internal buffer length, longer would be clamped.
)
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling.
# pack_it_in: BoolProperty(
# name="Pack Into .blend File",
# description="Embed the audio data into the .blend file",
# default=True,
# )
fake: BoolProperty(
name="Add Fake User",
description="Add the Fake User to each of the sound files",
default=True,
)
all_in_directory: BoolProperty(
name="All Files in Folder",
description="Import every WAV file found in the folder as the selected file",
default=False,
)
def execute(self, context):
return read_some_data(context=context, filepath=self.filepath,
dir=self.all_in_directory, fake=self.fake,
pack=False)
# Only needed if you want to add into a dynamic menu
def menu_func_import(self, context):
self.layout.operator(ImportWav.bl_idname, text="WAV Audio Files (.wav)")
def register():
bpy.utils.register_class(ImportWav)
bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
def unregister():
bpy.utils.unregister_class(ImportWav)
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
if __name__ == "__main__":
register()
# test call
# bpy.ops.import_test.wav_file_batch('INVOKE_DEFAULT')