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README.md
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README.md
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This add-on adds three operators for working with immersive 3D audio, specifically it allows you to create ADM Boradcast
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This add-on adds three operators for working with immersive 3D audio, specifically it allows you to create ADM Boradcast
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WAVE files for use with Dolby ATMOS or other object-based sound mixing workflows.
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WAVE files for use with Dolby ATMOS or other object-based sound mixing workflows.
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## `import_test.wav_file_batch`
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## Operators
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### `import_test.wav_file_batch`
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**Import WAV Files:** This operator allows you to add multiple audio files to a .blend file so they'll be available to
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**Import WAV Files:** This operator allows you to add multiple audio files to a .blend file so they'll be available to
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the *Add Sounds to Meshes* operator.
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the *Add Sounds to Meshes* operator.
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## `object.add_speakers_to_obj`
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### `object.add_speakers_to_obj`
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**Add Sounds to Meshes:** This operator takes all the selected objects in the current scene and attaches a new speaker
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**Add Sounds to Meshes:** This operator takes all the selected objects in the current scene and attaches a new speaker
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locked to that object's location throughout the animation. You provide the prefix for the name of a set of sound files
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locked to that object's location throughout the animation. You provide the prefix for the name of a set of sound files
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timed to either begin playing at the beginning of the sequence, at a random time, or when the respective object is
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timed to either begin playing at the beginning of the sequence, at a random time, or when the respective object is
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closest to the scene's camera.
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closest to the scene's camera.
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## `export.adm_wave_file`
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### `export.adm_wave_file`
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**Export ADM Wave File:** This operator exports all of the speakers in a scene as an ADM Broadcast-WAV file compartible
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**Export ADM Wave File:** This operator exports all of the speakers in a scene as an ADM Broadcast-WAV file compartible
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with a Dolby Atmos rendering workflow. This produces a multichannel WAV file with embedded ADM metadata the passes
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with a Dolby Atmos rendering workflow. This produces a multichannel WAV file with embedded ADM metadata the passes
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panning information to the client. (Has been tested and works with Avid Pro Tools 2020).
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panning information to the client. (Has been tested and works with Avid Pro Tools 2020).
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## Important Note
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This add-on requires that the EBU Audio Renderer (`ear` v1.0) Python package be installed to Blender's Python installation.
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