Files
soundobjects_blender_addon/__init__.py
2021-07-11 14:14:46 -07:00

67 lines
2.2 KiB
Python

import bpy
from .operator_add_speakers_to_objects import AddSoundToMeshOperator
from .operator_adm_export import ADMWaveExport
from .operator_wav_import import ImportWav
bl_info = {
"name": "Sound Objects",
"description": "Tools for adding sounds to objects and export to immersive format",
"author": "Jamie Hardt",
"version": (0, 1),
"warning": "Requires `ear` EBU ADM Renderer package to be installed",
"blender": (2, 93, 1),
"category": "Import-Export",
"support": "TESTING",
"tracker_url": "https://github.com/iluvcapra/soundobjects_blender_addon/issues",
"wiki_url": ""
}
# class SoundObjectAttachmentPanel(bpy.types.Panel):
# bl_idname = "OBJECT_PT_sound_object_attachment_panel"
# bl_space_type = "VIEW_3D"
# bl_label = "Attach Sounds"
# bl_region_type = "UI"
# bl_category = "Tools"
# bl_context = "object"
# bl_options = {"DEFAULT_CLOSED"}
# def draw(self, context):
# self.layout.label(text="Attach Sounds")
def import_wav_menu_callback(self, context):
self.layout.operator(ImportWav.bl_idname, text="WAV Audio Files (.wav)")
def export_adm_menu_callback(self, context):
self.layout.operator(ADMWaveExport.bl_idname, text="ADM Broadcast-WAVE (.wav)")
def add_sound_to_mesh_menu_callback(self, context):
self.layout.operator(AddSoundToMeshOperator.bl_idname, icon='SPEAKER')
def register():
bpy.utils.register_class(AddSoundToMeshOperator)
bpy.utils.register_class(ADMWaveExport)
bpy.utils.register_class(ImportWav)
bpy.types.TOPBAR_MT_file_import.append(import_wav_menu_callback)
bpy.types.TOPBAR_MT_file_export.append(export_adm_menu_callback)
bpy.types.VIEW3D_MT_object.append(add_sound_to_mesh_menu_callback)
# bpy.utils.register_class(SoundObjectAttachmentPanel)
def unregister():
bpy.utils.unregister_class(AddSoundToMeshOperator)
bpy.utils.unregister_class(ADMWaveExport)
bpy.utils.unregister_class(ImportWav)
bpy.types.TOPBAR_MT_file_import.remove(import_wav_menu_callback)
bpy.types.TOPBAR_MT_file_export.remove(export_adm_menu_callback)
bpy.types.VIEW3D_MT_object.remove(add_sound_to_mesh_menu_callback)
# bpy.utils.unregister_class(SoundObjectAttachmentPanel)